Regulations IRG Formula 2020

League Regulations - IRG Formula 2020 @ rFactor 2

International Racing Group

 

1. General

1.1. Participating in series organised by the IRG portal, you accept the Portal Regulations and the League Regulations.

1.2. IRG servers on race day are available only to registered users.

1.3. On IRG servers users must use the name and surname or the nickname chosen during registration on the portal.

1.4. If the player decides that he uses the nickname, it must be a one-word nickname, easy to pronounce for commentators on the broadcast.

1.4.1. It is forbidden to use nicknames that refer to political, ideological and other slogans that may offend other users or violate the general rules of netiquette.

1.4.2. Nick or Name in the user’s profile on IRG Portal may only contain letters from the English alphabet.

1.5. You need IRG Tool to start competing in our races. It is a multifunctional tool - it is used for downloading necessary files, sending the required telemetry after races, uploading your own skins and making it easier to enter the servers. It is also an anti-cheat protection.

 

2. The Licenses

2.1. A License is granted by the IRG Administration.

2.2. To obtain a license you are required to:

2.2.1. know the rules of the portal and the league regulations of the racing series - especially the awareness of 2-wide rules.

2.2.2. stable and consistent driving and behave safely during 2-wide driving.

2.2.3. lap times are not so important, but it's good to be within 107% of the best time.

2.3. A new driver who wants to get a license must advance it to the administration and arrange to verify the skills on the server. Verification can be based on:

2.3.1. Observation of the driver’s behaviour during the test race, the so-called full race (usually takes place on Saturday 21:00)

2.3.2. Observation of the driver’s behaviour at mini race races (at any time after the practice session if there are the right number of competitors on the server)

2.3.3. Joining practice session together with the administrator.

2.4. Fair play driving, kindness and politeness on servers and the IRG website, positively affects the decision to maintain the license.

2.4.1. Opposite behaviours, as described above, do not affect the decision positively and may lead even to banishment from the IRG website.

2.5. The license is valid for up to 2 years from the last official race in which the competitor participated.

2.6. If this deadline expires, the competitor must reapply for the license.

2.7. The license entitles to start in each race series organised by IRG.

2.8. A message about the decision to receive (or not) will be given in the "Driver Panel". Inquiries can be sent to e-mail.  

 

3. Competitors, teams, starting numbers, car liveries

3.1. On the IRG portal drivers have permanent starting numbers.

3.1.1. The numbers are from 2-999 range, regarding whether the selected number is free.

3.1.2. The number cannot be changed.

3.1.3. The driver loses his number if he does not start in any official race within 2 years along with the loss of the license. The number then returns to the free numbers pool.

3.2. Competitors can ride independently (no team) or can form teams.

3.3. The team can include only two players (requirement - both players need to have a license).

3.4. The team line-up can be changed only twice during one season.

3.5. Individual and team entries are accepted on the forum in the appropriate topic "league entries".

3.6. The team name cannot contain offensive words or phrases, nor refer to the names of real racing teams.

3.7. In the league based on rFactor 2 competitors can use car painting provided by IRG administration or can create their own livery called “skin”.

3.8. Teams must use their own paintings.

3.8.1. Team skin must be marked by a common motif used by both players.

3.8.2. At the same time, it is permissible for each player to have some addons, advertisements, etc., which are specific to him.

3.9. Skin should be an original product, presenting an own idea. It is not allowed to copy paintings from real series or from other virtual leagues.

3.10. Team skins can not contain advertisements for prohibited products (eg alcohol, cigarettes, etc.).

3.11. Skins should be sent by IRG Tool.

3.12. Paintings are checked and accepted by the administration on Saturday or Sunday before the race. If the skin is accepted - it is placed in the pool for download for other players via IRG Tool.

3.12.1. In case of non-acceptance, it is possible that the corrected skin will be added on the next round.

 

4. Server settings and drivers' behavior

 

4.1. The servers are open 24 hours a day.

4.2. When you are on the server, you must have the IRG Tool running in the background.

4.3. When using IRG servers with rfactor 2 game, download / upload network settings in the game must be set correctly. It is recommended:

4.3.1. For internet connection up to 20 mbps, sey the largest possible bandwidth for rfactor 2 and do not go below 80% of the range. The setting can not be lower than 1 mbps.

4.3.2. If you have internet connection above 20 mbps, you can gradually decrease the range of the reserved bandwith for rfactor 2

4.4. When you are on the server, please do not use dirty words - it is punished by an automatic system with an immediate ban to the server.

4.5. During Race and qualifications voting and chatting in the game is strictly forbidden. The only messages can be sent by the admins. It is allowed to send information to the administrator this way only in the case of important information - for example, an incorrectly set server.

4.6. Drivers may expect variable weather during practice sessions and races.

4.6.1. In the case of actual temperature on the track below 10 degrees, the administration reserves the right to offset this value on the server.

4.7. Mini race races can take place every day after the Practice session (minimum 4 players).

4.8. So-called full race (test races) - can take place on Saturday around 21:00 if there are a minimum of 4 competitors on the server.

4.9. A cockpit view is obligatory in the league.

4.10. Rfactor 2 simulates applying the rubber from the tires on the track surface, affecting the achieved times.

4.11. Orange Lap (OL) - the first lap after start, be very careful and do not cause collisions. The Race Control consist of admins will verify the behaviour of all competitors on this lap and all noticed incidents will be evaluated. There is no Best Line (BL) on T1 - this means that in the presence of other competitors we stick to our driving track and do not change it.

4.11.1. By "driving line" should be understood the line of movement of the car parallel to the white lines which defines the boundary of the track.

4.12. The race takes place in the presence of a minimum of 4 players on the server.

4.13. In the races of touring or GT cars, the progress of time can be sometimes multiplied, that means the daylight will change. Some races may end at dusk - therefore, in the GT series should be assigned a switch for light.

4.14. The distance of each race is given in the event panel.

4.15. The administration can order an official race restart only in case of technical problems related to the server - they include cases such as: the simultaneous ejection of most competitors by the server, incorrect server settings, global connection etc.

4.16. In the case of interrupting the race by technical problems, the administration may order:

4.16.1. Restart the whole race from the beginning if there is not much time passed from the start.

4.16.2. Finish the race according to the results of the lap preceding the incident with the points awarded: up to 50% distance half points, between 50% and 75 % distance 3/4 points. Above the distance of 75 % - the full set of points will be given.

4.16.3. In other cases, the administration has the option of considering the round or part of it as unaccomplished. It may be postponed or completely cancelled.

4.17. While using the servers, it is NOT ALLOWED to use the RESTART option because it causes the laps times for a session to be lost. If the players on the server want to change the session - use the NEXT SESSION or NEXT CIRCUIT option and make a vote.

4.18. The RF2 platform simulate applying the rubber from the tires on the track surface, affecting the achieved times. Before the last training session on the day of the official race the state of the rubber on the track will be deleted and it starts from zero level before the Official Round.

4.19. The qualifying session is closed - you can not enter the server during the session. Such a possibility exists only on warm up session.

4.20. Race Client Wait is set to 120 seconds. This means 2 minutes of the initial waiting time for the start of the formation lap.

4.20.1. "Trial starts" during a 2-minute wait for the start of the race are categorically forbidden, the penalty for this offense will be starting from the pit lane on the next race.

 

5. Organisation of the round

5.1. On the day of the race at 20:00 the servers are restarted. The Practice session begins.

5.2. The qualifying session starts at 21:00 and it consists of two parts: Q1 - 15 minutes and Q1 - 10 minutes. Q2 is the part in which only top10 drivers of Q1 can compete.

5.3. After the qualification there is a warm up session that can last from 5 to 10 minutes depending on the administration's needs.

5.4. The race is right after the warm up session.

5.5. Server settings:


Fuel usage - normal

Tire usage - normal

View - cockpit only

 

5.6. Round plan summary:

20:00 Practice

21:00 Qualifications Q1 + Q2

21:25 Warm Up

21:30 Race

 

5.7. Competitors who have completed the 40 timed laps limit OR will make one stint (10 laps ) and have been placed on the list of stints by the system will be admitted to the race (and will be given server passwords if neccessary).
5.7.1 New drivers, even if they complete required laps on servers, may be asked to start in their first race from the pitlane or from the end of the grid (i.e. no participation in qualifying) - it all depends on the verification of the competitor's skill verification.

5.8. The Parc Ferme rules are applied except fuel, engine mixtures, front wing.

5.9. Drivers who progressed into Q2 (Top10) must remember about the obligatory start to the race on the tire compound on which they got the best time in part Q1.

5.10. During the race the driver must use at least two slick compound - except for the race in which due to weather conditions “rain compounds” are used.

5.11 Failure to comply with points 5.9 and 5.10 of the Rules means a penalty DQ

 

6. Behaviour and fight on the track   

6.1. The driver, changing his line in a curve or on the straight is obliged to make sure that there will be no contact with the vehicle next to it. The driver who is changing driving line is responsible for safe manoeuvring.

6.1.1. The driving line should be understood as the line of movement of the car parallel to the white lines defining the boundary of the track.

6.2. The 2-wide situation entitling the space in the nearest corner occurs when the front wheel of attacking driver are neck and neck with the rear wheels of defending drivers. In addition, this condition must be met before the defending competitor begins to turn to the apex. If the front and rear wheels are not neck and neck, before turning , the defending player has the full right to choose a passing line through the apex and the corner.

6.2.1. Competitors should remember that in disputable situations, the Commission will check the moment of bending also on other laps to eliminate the situation of too early apex turning (in order to avoid 2-wide rules).

6.2.2. In the situation when the defending driver made a mistake in the corner, through which he would leave the best line or did it deliberately and cars are 2-wide in the later phase of the turn, both drivers are to leave enough space for each other.

6.3. In the case of a 2-wide situation, opponents must leave enough space for each others within the track, on straights as well as in high-speed curves, sharp turns and chicanes.

6.3.1. Sufficient space means the width of the car plus the safe distance to avoid contact.

6.4. The defending driver has the right on the straight only once to change his driving line on the straight - this is usually done by the defence of inner line.

6.4.1. This movement should be made early enough not to cause an accident. Defend yourself early or not at all.

6.4.2. After making the move to the inner line defending one can move back towards the outside line, but not completely to the edge of the track - at this point he must leave the space for braking.

6.5. Changing the driving line right in the braking zone, especially when defending car goes ahead right in front of other car is particularly risky because it takes whole ground effect needed to proper braking. In most cases such a manoeuvre may be considered as too late defence.

6.6. The driver who is in a lower position in the race than the driver passing him is called a lapped driver. A driver who is being lapped is required to pass the driver behind in a secure manner, as soon as possible, trying to minimise the time losses of the leader.

6.7. The driver who laps his rival is obligated to be cautious and do not force this manoeuvre if the lapped driver believes that the circumstances on the track do not allow him to safely leave the space. Situations in which the lapping driver finds that he has been blocked too long should be reported to the commission.

6.8. Competitors are required to drive a minimum of two wheels on the track. The track is considered to be the area of ​​asphalt limited by a white solid line (sometimes in a different colour) or curbs, whereby the white line area is considered as a track, but curbs do not belong to the track.

6.9. If a competitor overtakes a rival as a result of cutting the track, he is obliged to give back the position. This rule does not apply if both competitors (attackers and defendants) cut the track or the driver who is cutting the track do it as a result of bypassing a hazard on the track and it is the only way of rescue.

6.10. It is forbidden to overtake under the yellow flag. If one does it accidentally, should give back the position.

6.11. In case of loss of control of the car, the main aim of the competitor should be to do everything to avoid contact with other cars. One of the surest ways is to press the brake, which causes that the car usually moves on locked wheels in a straight line - the trajectory is then predictable for approaching drivers.

6.12. If you spin and stop in the middle of the track, push the brakes and do not let your car to roll - NEVER move until the circuit is completely empty. A car which stand still is easy to get around, even in the middle of the track. The player who moves or rolls is an unpredictable aim.

6.13. Entering and exiting the pit lane should be done between white lines painted on the track. Crossing is not allowed.

6.13.1 In the case where the exit alley is marked with lines within the track - the player between the lines it is "untouchable". A player moving on the track may use the surface of the service path during the fight, but only if he does not cause a threat to those leaving the box. He also bears all responsibility for the crashes as a result of this manoeuvre.

6.14. During the qualification, the competitors on the out lap are obliged to give way to the competitors on the hot lap.

 

7. Scoring

7.1. Races are scored according to the following tables:

 

Place

Number of points

1

35

2

28

3

24

4

21

5

19

6

17

7

15

8

13

9

12

10

11

11

10

12

9

13

8

14

7

15

6

16

5

17

4

18

3

19

2

20

1

 

7.2. All players in the lower positions than those given in the tables who have been classified (minimum 90 % of distance) receive one point each.

7.3 In case of division into groups - group II competitors receive only 1 point for reaching the finish line.

 

8. Automatic cut track system.

8.1. Rfactor 2 uses an automatic cut track detection system that has been corrected and tuned to the given series by the administration.

8.2. If time gaining cut track is identify, the system gives a warning. In the case of the fourth warning the system assigns Drive Through penalty and counting the cut tracks starts from the begining.

8.3. In 95% of cases, the system distinguishes time gaining cut track from lossy ones, however, in order to have 100% certainty to avoid warnings and consequent penalties, in case of going off the track, the gas should be released about 0.5-1.0 seconds and then we can return to the boundary of the track - only in this way we are sure that the system will detect a loss of time and will not give a warning.

8.4. In the case of a cut track at apex - warning practically cannot be avoided, because the system gives warning immediately when we return to the track.

8.5. The system should distinguish the car cutting the corner from the spinning vehicle going without a control through the curve (detection based on the deviation from the normal course) - and this worked in most cases during testing. However, we do not give 100% certainty that this will happen every time in racing conditions.

8.6. To avoid excessive punishment and so that the racing look quite natural, the administration gives drivers a fairly large margin for leaving the track - however excessive overstretching these limits may result in system warnings.

 

9. Reporting incidents.

9.1. The driver has the opportunity to submit a protest only in the case of incidents and unsportsmanlike behaviours of which he was a participant (perpetrator or aggrieved) and directly concerned him. The deadline for submitting is 48 hours after the end of the race. Then within 48 hours of submitting the protest, all competitors included in the protest may respond to the protest.

9.1.1 Only server replays are valid to submit a protest, and the time of the incident should be given from them.

9.2. The protest may also be submitted by the IRG Administration - in this case there are no time limits.

9.3. The protest should be reported via the "Report Incident" form in the "Driver Panel" tab.

9.3.1. In the form, the most important thing is to carefully choose the race (R1 - when the case concerns the first race in a round or just there is only one race, R2 or R3 - when there are two or three races in a round and the case concerns one of them).

9.3.2. Carefully choose also of the perpetrator and the victim.

9.3.3. THE MOST IMPORTANT is to provide the TIME of the event in minutes and seconds from the replay in the description of an incident. This is the best information to identify and find the incident.

9.4. The protests are considered by the IRG Administration committee.

9.4.1. In case of incorrect report (wrong race, wrong time from the replay, mistakenly chosen perpetrator or victim) - the protest will be rejected and will not be considered.  

 

10. Penalties

10.1. The basis for imposing penalties is the tariff.

10.2. In the first place IRG Administration imposes penalties from the tariff in the form of a basic penalty. If there is no possibility of putting into effect a basic penalty of at least 2/3 of the amount, an alternative penalty or a special penalty for the last race is taken into consideration.

10.3. Penalty tariff

 

adding 15 seconds

Basic

Alternative penalty

 

Last race

(alternative punishment)

contact or minor incident with time losses up to 10 seconds, no loss of position , unfair defence (eg multiple changes of the track line, 2-wide rules violation)

-3 to -6 positions on the grid in the next race

 

adding 15 seconds

contact, incident with a loss of 1 position or loss over 10 seconds

- 1 position in the current race

-5 to -10 positions on the grid in the next race

- 2 points from classification

contact, incident with a loss of 2-3 positions (aggrieved in total)

- 2 positions in the current race

DT penalty in the next race

- 2 points from classification

 

contact, an incident with a loss of 4-5 positions aggrieved in total)

- 3 positions in the current race

S&G 10s penalty in the next race

- 2 points from classification

 

contact, incident with loss of 6-8 positions (aggrieved in total)

- 4 positions in the current race

S&G 15s penalty in the next race

 

- 2 points from classification

 

contact, incident with loss of 9-11 positions (aggrieved in total)

- 5 positions in the current race

S&G 20s penalty in the next race

 

- 2 points from classification

 

contact, incident with loss of 12 positions and more (aggrieved in total)

- 6 positions in the current race and additional ban on next qualifying session


S&G 30s penalty in the next race

 

additional - 2 points from classification

 

incident in which the aggrieved person repairs up to 20 seconds

additional -1 positions

additional 5s penalty

additional - 2 points from classification

 

incident in which the aggrieved is repaired for more than 20 seconds

additional -2 positions

additional 10s penalty

additional - 4 points from classification

 

incident in which the aggrieved driver must retire his race

additional -3 positions

additional 10s penalty

additional - 6 points from classification

 

incident under the yellow flag

additional -1 positions

additional 5s penalty

additional - 2 points from classification

 

incident when returning to the track straight in front of the other car

additional -1 positions

additional 10s penalty

additional - 2 points from classification

 

gaining position under the yellow flag,

displacement by the number of gained positions

-5 to -10 positions on the grid in the next race

additional - 2 points from classification

 

return to the track causing time loss or forcing the opponent to slow down

5s time penalty

-3 to -6 positions on the grid in the next race

 

 

impeding another player in pit stop

-1 position for each 20 seconds of impeding

S&G penalty - time is depending on blocking time

additional - 2 points from classification

 

Slowing down another driver on qualification lap during out-lap or in-lap

-5 to -8 positions on the grid in the next race

 

-15 s time penalty

Off-track or cut-track in order to overtake other driver

displacement by the number of gained positions

-5 to -10 positions on the grid in the next race

-15 s time penalty

blocking the lapping driver longer than it is needed considering the situation the track.

time penalty from 5 to 30 seconds

-2 to -10 positions on the grid in the next race

-15 s time penalty

crossing the white line of pit alley - causing a possible threat.

-2 to -5 positions on the grid in the next race

 

-15 s time penalty

collecting 5 reprimands

-5 positions on the grid in the next race

 

-15 s time penalty

 

 

10.4. If the driver is found guilty of the incident, he receives from 1 to 3 penalty points. Collecting 5 penalty points means that the driver is not allowed to participate in qualifications during next race and have to start from the end of the grid.

10.5. Particular cases of exceptionally unsportsmanlike behaviour may be the reason for additional committee meeting to impose additional penalties.

10.6. Situations and circumstances not mentioned in the tariff (in particular: unsportsmanlike behaviour, deliberate destruction of someone's car, cases of revenge on the track, “cross-country driving”, blocking the lapping driver the whole lap, etc.) are subject to separate assessment and penalty.

10.7. As an additional penalty, the Commission has at its disposal time penalties, DQ, a ban on participation in qualifications, exclusion the driver from a certain number of races or the total withdrawal of the license in the most gross cases.

10.8. The game may impose DT and S&G penalties automatically during the game for committed offences - you should apply to them.

10.9. In the event of absence, the penalties imposed on the player will pass to the next round.

Drive through and Stop & Go Penalties are to complete within 3 laps of the race. In the case of not serving a penalty in the designated number of laps, the game itself gives disqualification.

10.11. DT and S&G penalties are automatically assigned by a supervisory system on the server.

10.11.1. In the case of a system error and failure to give such a penalty, the competitor may perform it himself - i.e. go to the box and wait for the right numbers of seconds in his position or in a safe place. The driver should also inform the administration about it immediately after the race.

10.11.2. If the penalty is not given and the competitor does not complete it - the penalty passes to the next race.

 

11. Telemetry.

11.1. Players are obliged to register and store telemetry to make it available for administration when it will be requested - so after each race, it should be stored until the next round.

11.2. Telemetry is only valid from the DAQ plugin provided by IRG tool.

11.3. If the administration asks the player for telemetry, it should be sent via IRG Toola within 48 hours.

11.4. In our profile tab, we can check if the telemetry was delivered.

11.5. Telemetry is needed for detecting cheating, investigating incidents, helps in assessing the behaviour of the drivers and checking cut tracks which can not be detected by the automatic system.

11.6. The administration also has the right to ask for telemetry from the qualification, so after each race it should be kept until the next round.

11.7. In special cases, the administration may request telemetry from the race even despite the DNF of the player.

11.8. If the game crashes, the player is obliged to send temporary files (* .temp) created during the log recording.

11.9. For the lack of telemetry from the race, the player is disqualified (DQ).

11.10. The administration may exclude a player from the league and / or withdraw licenses for all games conducted by IRG for permanent evasion of sending telemetry.

 

12. Division into groups

12.1. In the case of entering a larger number of people than is foreseen for a given race, the administration may order a division into two groups. To have a place in one of the groups, you must follow the procedures for applying to the race.

12.2. On the IRG website there is a [I WILL START] button to enter for the race - if you want to start, click on it until Saturday 23:59 before the round.

12.3. The order of places on server is determined by the system on the basis of 10-lap stints, which are constantly registered by the automated system on servers, so the drivers can drive such a stint at any time during training and it will be registered.

12.3.1. In the case of a warning for a cut track, the lap time doesn’t count and the stint is lost. The system counts only 10 laps, without any cut track.

12.3.2. Timed stint must be completed by Saturday before the round until 23:59. On Sunday - on the day of the race, the stints will not be registered.

12.3.3. Stint must be done according to the rules which are effective in the given series (eg the right tires compounds)

12.3.4. In addition to the stints, the date and the time of registration for the race is taken into account.

12.4. The possible division into groups on each race depends on the number of places on a given track.

12.5. The division is made by the system automatically in such a way that a minimum of 7 driver will participate in the race in the second group.

12.6. In the case when someone did not advance to the race, and appears on the server at the last minute and the number of allowed places is exceeded - it can only race if there is still some space in one of the groups - otherwise they must leave the server.

12.7. During the first division into groups in the season all competitors fight for participation in Group I.

12.8. During subsequent rounds if there is a division into groups - players from the TOP 15 group I from the previous round and TOP 3 players from group II have guaranteed participation in group I of the next round - if the division into groups is necessary.

12.9. Each driver in group II gets only 1 point for finishing a race. The only reward is a guarantee of participation in the 1st group in the next round for drivers on the podium.

 

13. Others

13.1. The Administrative announcements regulating the unique issues related to particular rounds appearing on the portal have the same or greater validity than these regulations and may temporarily abolish the provisions contained in these regulations. The Administrative Publications should be strictly applied and one should be up to date with them.

13.2. Possible contact with the IRG Administration, especially in cases of penalties is possible only via e-mail or PM addressed to the administration. All attempts to write about penalties and complaints on a shout box or forum about these topics may ultimately lead to removing of the player from the servers and IRG Portal.

13.3. IRG Administration may remove from the server a player who has committed acts noncompliant with the rules or the common fair play rules not included in the Regulations.

13.4. IRG uses games that can be constantly under development and constantly improved. This means that the game, simulation platform may perform incorrect action, so-called "Bugs". The player joins the league and accepts this information and oblige not to use potential game imperfections to gain advantage over other players.

13.5. All issues not included in the regulations will be solved by the IRG Administration Committee.