SMP GT3 2017 Regulations

1 General
1.1
League „Simracingowe Mistrzostwa Polski GT3” – Sim Racing Polish Championship GT3 is organized by administration of portals IRG and SimRacingPL. Joining the league means acceptance of every rule set by organizers.
1.2
To take part in the league required possession of rFactor 2 simulator and usage of IRGTool, which can be downloaded from IRG download section.
Any other required files can be downloaded through IRGTool or from Download section of SimRacingPL.
1.3
rFactor2 is still a development platform, because of that game can include bugs. Drivers, who join the league accept this fact and are required to never use potential bugs to gain advantage over other drivers.
1.4
To join the league driver needs to receive license and register on both portals: IRG and SimRacingPL. Driver doesn’t need to be in a team, but administration strongly advise it. In the league one driver teams are not allowed.
1.4.1
To receive a license driver need to report to administration. Requirements: safe and stable drive, times not drastically differ from other drivers and the most important – 'fair play' and safe fight with other drivers. Driver can prove himself on official trainings and training races.
1.4.2
Kindness and companionship, personal culture on servers and league portals also makes positive influence on decision to grant a license. Presenting sim racing history also can have a positive impact.
1.4.3
After getting the license driver will get access to SimRacingPL platform – SLS, where will be presented races results, classifications and where team are being created. Moreover results, classifications and teams will be presented on IRG platform.
1.4.4
Driver who want be part of the team can join an existing one or create new one.
1.4.5
The team name may not contain abusive phrases, names already existing in a real racing series.
1.4.6
Maximum 2 drivers can be a part of the team. Drivers in team can choose same or different car.
1.5
In the league you are allowed to have your own skins templates.
1.5.1
Paintings for one team needs to have common characteristics. However it is recommended that each car to have a distinguishing trait for each driver.
1.5.2
Paintings need to include required league advertisement, which can be downloaded from IRG download section. They may be repleaced during season if it’s needed.
1.6
League uses individual start numbers. Numbers are being reserved by drivers in SLS and in IRG systems(seme one). Number can not be changed. Currently reserved numbers can be checked on the sites of the IRG.
1.7
Drivers can use their real names, fake names or just nicknames. Organizators don’t restrict participants in this matter.
1.8
Only cocpit view is allowed.
1.9
Sim Racing is hobby, which connects people with different interests, views and origin. Everyone are racing as a group of acquaintances/friends and everyone expect good atmosphere and cooperation. Any lacks of personal culture, respect to others, behave against the rules of netiquette or behaviors generally recognized as wrong/offending will not be tolerated and persons, who can not adapt will be removed from the league.

2. ORGANISATION OF THE ROUND
2.1
Rounds are held according to SMP GT3 league calendar. Calendar, time of start of the races and time of races can be found in SLS or on IRG sites.
2.2
Organizers reserve the right to change date of round or cancel it in case of random circumstances.
2.3
At least 20 counted laps are required to take part in a round. This amount allows to start from pit-lane. To be privilege to start from grid 30 counted laps are needed.

2.4

Administration each time determine maximum amount of people, that can start in the round.
-In case of more people signed for the race, pre-qualifications will be organized.
-In case of 40+ signed drivers, races will be divided on two groups (I and II).
-Drivers are divided based on pre-qualifications, which take place in a week of the race from Tuesday (afternoon) to Saturday (23:00).
-List of signed drivers in SLS on simracing.pl will be closed on Saturday at 23:00 before the race. Any driver, that starts after that time is automatically moved to group II.
-Pre-qualifications are only for signed drivers. Drivers, who does not plan to start in the race are asked to not take part in pre-qualifications. It disorganizes administration work and makes it harder for participants to compete.
-Number of drivers is not constant and will be change depends on the track.

2.5
During competition, real weather plugin will be in place, what means, that drivers can expect same weather as on real location, that race take place. In case temperature is lower than 10 Celsius degrees administration reserves the right to fix values. Drivers should follow real weather to be prepared for anticipated conditions.
2.6
Real road is in place on training sessions and will affect pace of drivers. Before official testing session road is reset and application of rubber starts again.

On servers, the following multipliers are set:
Real road time scale - normal
Fuel usage - x1
Tire wear - x3
Time scale - x3

2.7
There are 3 parts of each round:
-Official training before race lasting 60 minutes
-The two-part qualifying session
-Warm-up session
-Race or two

2.7.1
Qualifications consisting of two parts. In each part, there is a limit of 6 laps. Going over that limit ends with DQ.
Q1 last 18 minutes. All drivers take part in this session. After making first counted lap setup is blocked, including fuel.
Q2 last 7 minutes. Top 10 drivers from Q1 take part in this session. Amount of fuel is still blocked, so drivers start on fuel that left from Q1.
On start of the race drivers have amount of fuel that was left after qualifications. Only changes, that can be made after qualifications are tires, brake balance and pit-stop strategy.
2.7.2
Warm-up is for administrator to do any needed things before the race (such as penalties). Drivers can drive during this session, but leaving the server is not recommended and can result in wrong grid place. In cases like this administration don’t take responsibility.
2.7.3
There are 4 types of races:
Sprint 2x40 minutes
Race 90 minutes
Race 120 minutes
Race 144 minutes
Start of the race is between 9:00 and 17:00 game time, which depends on duration of the race. Start of the race is from grid after formation lap.
2.7.4
In sprints, we have two races, 40 minutes each. To the first one drivers starts accordingly to qualifications results. Second race is with order from R1 result with top10 order reversed.
During sprints, drivers can choose any tire compound. Pit-stops are not required.

Start time of each type of races:
Race R144
Training/road reset 19:35
Qualifications 20:35
Warmup 21:00
Start 21:10
End ~23:35

Race R120
Training/road reset 19:50
Qualifications 20:50
Warmup 21:15
Start 21:25
End ~23:25

Race R90
Training/road reset 20:00
Qualifications 21:00
Warmup 21:25
Start 21:35
End ~23:05

Sprints 2x40
Training/road reset 20:00
Qualifications 21:00
Warmup 21:25
Start R1 21:35 – End of R1 ~22:15
Warmup 22:15
Start R2 22:25 - End ~23:05


2.7.5
In other races than sprints drivers are obligated to use both dry compounds, under the threat of receipt DQ. If race is in rain, this rule is repealed.


2.8
For finishing the race drivers receive points to individual and team classification. Winner of the event is the one with the most points after the round. Points are granted depending on the length of the race:
To gain points, driver needs to drive 90% of the leader distance.

Points for group I:

Sprints (16 drivers):
29, 27, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12

Races 90 (19 drivers) :
50, 46, 42, 38, 34, 30, 28, 26, 24, 22, 20, 19, 18, 17, 16, 15, 14, 13, 12

Races 120/144 (22 drivers):
60, 55, 50, 46, 42, 38, 36, 34, 32, 28, 26, 24, 22, 20, 19, 18, 17, 16, 15, 14, 13, 12

The rest classified drivers from group I receive 11 points.

Points for group II (always 9 drivers):

10,9,8,7,6,5,4,3,2

The rest classified drivers from group II receive 1 points.

Furthermore top 3 from group II are promoted to group I in next race. However, those 3 drivers need to make at least one lap in pre-qualifications.


2.9
During pit-stops drivers are obligated to take only half of pit station.
Driver, who are going in first needs to take a half, that is further from pit-lane.
Driver, who are going in to occupied station needs to take closer half.


 
3. BEHAVIOR ON TRACK

 3.1 General rules

 3.1.1

It is forbidden to use any assists, exept "auto-clutch" and driving a car with a view other than the cockpit view.

 3.1.2

During the race, observe the signals given by flags (yellow, blue and black). In each session follow pit-lane speed limit.

 3.1.3

Entry and exit from the pits must be done on prescribed alley, which at the exit can be determined by line. During drive off the pit lane, that line can be exceeded

 3.1.4

The driver, who is at a lower position in the race than the driver directly behind is overlaped (lap down). Overlaped driver is obliged to give a safe way for faster driver, trying to minimize the loss of time of this faster driver (not hampering his overtake move).

 3.1.5

Responsibility for the safe overtaking manover rests mainly on an attack-driver. It is allowed to defense your position. The defend-driver has the right to only once change his driving-line on track, he is also obliged to do it early enough not to cause accident or dangerous situation. You have to defend yourself early enough or not at all. Changing the drive line already in the breake zone of is particularly risky and in most cases can be considered as too late defense.

 3.1.6

Writing in the chat is allowed only during the training session (practice) and warm-up on topics related to simracing. During the other sessions communicate in chat is prohibited, and the chat is only used to issue commands by Administrators. This does not apply if the driver must report the urgent problem to administration, that admin may not know about, moreover, administrators can suspend race start it if necessary at any time.

3.1.7

During overlaping of slower cars it is allowed to make a double signal with Your headlights, that the other car may not be aware of Your position/speed/presence.
It is forbidden to use the light as "stroboscope".

Penalty level - see section 4.6 of these regulations.


3.2 Track limits

3.2.1

Drivers are required to drive with a minimum of two wheels on the track. As a track it is considered an area of ??asphalt limited by a white lines. The white/yellow line are still considered as track.Curbs, green-grate (AstroTurf) does not belong to the track.

 3.2.2

Administrators of the league have the right to indicate a derogation from the above mentioned rules, for example to drive on the designated part of track with more then two wheels or even the whole track. They can also make changes in the required track limits (for example safety reasons).

 3.2.3

If a driver made a move on his rival due to go off-the-track, he is obliged to gave the place back. This rule does not apply if both players (attacker and defender), cut the chicane simultaneously, or a person is forced to leave the track with four wheels as a result of a dangerus event on the track (for example spining car on track or accindent).
And this is the only way of rescue, not to cause bigger accident/colision.

For overtaking as a result of the departure off the track it is considered a situation in which the departure off the track was used to boost Your speed and make a attack for example on the straight. That is forbiden.

 3.2.4


Unacceptable is to defend Your position as a result of driving off the track. In that case the defending driver is obliged to give up his position for attacker.

 3.2.5

League administrators recognize that, despite the recommendations, each driver can do an error in the lap and do not maintain the track limits on the track. It is allowed to make one offtrack for every 12 minutes of the race time.
If a driver made more then one off-track mistake during those every 12 minutes he is obliged to ease of throttle one full second after his departure on next straight line.

With such ease from the throttle it is considered that this off-track will not be counted.

3.2.6

Off-track in last race qualifying means adding 30 seconds to the current race instead of drive-through in the next race

3.3 Rules of "two-wide" battle

 3.3.1
In the case of two wide opponents must leave themselves enough space on the track, both straight line and corner.
3.3.2
2 wide rules apply from moment, when attacking car gets side by side with defending one. We can talk about side by side, when front car axis of attacking car gets ot the height of defending rear axis. This is the basic condition. If it’s not meet, 2 wide rules don’t apply.
 3.3.3
Two cars have to respect 2 wide rule in a corner or chicane when rule from point 3.3.2 is fullfiled before attacked driver starts to turn into the corner or chicane. If cars are not side by side by this time, defending driver can choose freely his line.
 3.3.4
Rule from point 3.3.3 is no use, when driver made mistake in a corner. If in that case cars gets side by side 2W rule from point 3.3.2 is in effect.
 
4. Penalties
 4.1
Penalties for breaking the rules is divided for base(time) and alternative penalty. Administration will always pick penalty, that will be more severe. Moreover drivers get penalty points, the so-called „U”.
 4.2
Penalties never vanish. Time penalties add up.
 4.3
Driver for each 10 U collected gets additional, special penalty:
R144 - S&G 60s
R120 - S&G 50s
R90 - S&G 40s
R40 - S&G 20s
 
S&G penalty for 10U is treated separately from other penalties.
 4.4
10U collected in last race of the season is changed for DQ in that race. Qualification off-track in last race results in 30s time penalty in race.
 4.5
Driver, who is consistent in not respecting off-track rules (3 races in a row) gets start from pit-lane in next race.
 4.6
Cases not included in regulations will be invastigated by 6-person committee. Committe can give any penalty starting with grid penalties ending on withdrawal of license.
 4.7
Offenses and penalties